C++ and UE4 Interface - Page 1
We want to write code that interfaces with blueprints in Unreal Engine and exposes them to various technical staff around the team including level designers, lighters, artists, audio professionals etc... This is a look at how to write classes that integrate well with blueprints and the UE4 editor.
You will need to install either Visual Studio Community 19 on the PC with C++ drivers or XCode on the mac. You will need to install the latest version of UE4 4.25.x by downloading the Epic Games Launcher. You will also need a GitHub account which is free to sign up for as we will be using version control.
Lets start by getting a project and up and running. Lets add a material for a card and set it up in an unlit level with a camera.