Intro to Lighting for Unreal Engine 4 - Page 1
Lighting is what really makes games go from average to great. It is not only important visually but interactively. You can paint hints and paths for players to follow with light becoming one of the most powerful design aids to help players navigate your level. In this exercise you will be lighting a scene from Unreal to see how you can do versus how they lit the scene. We will be lighting one of the scenes provided by Unreal that demonstrates the final part of the level design cycle process.
You will need to install the latest version of UE4 4.25.x by downloading the Epic Games Launcher. You will also need a GitHub account which is free to sign up for as we will be using version control. You will also need a mac or PC that is powerful enough to run unreal. If you are on a PC you will have to download and install git (on a mac it may prompt you to install git as well but you can do it through the terminal). We will also install Github Desktop as it provides a GUI interface so you don't have to worry about command line. Once git is installed you will also need to download and install the Git LFS (Large File System) as well for both PC and mac. For this simple introduction that is all that is needed.
We will be working with a level that has already ben grey blocked and modelled. It is a finished level minus the lighting. This was created by the team at Unreal and included in their Content Example project. You will also have a first person character to move through the environment.